- Horizon: call of the mountain -
Project Description
Climb to new heights.
Answer the call and join disgraced Shadow Carja soldier, Ryas, as he seeks to regain his honor.
Step into the adventure and explore majestic and deceptively peaceful wilds where deadly machines could lurk around any corner, experience subtle sensations like tension when you pull back your bow string and help Ryas earn his freedom and redemption by investigating a mysterious new threat to the Sundom and the world.
At Guerrilla, I was involved with Call of the Mountain from inception through initial production at a creative/design direction level.
- Co-Creative Director // Game Designer // November 2017 - September 2019 // Studio -
Project Role
I collaborated with a friend in the concept art department to develop a game concept for a VR Horizon experience that would eventually become Call of the Mountain. I was initially involved in the high level design and production of pitching/concept assets such as a sizzler trailer, pitch deck, and more.
After pitching the deck and concept to studio leads, studio coworkers, and Sony execs, I filled a guiding creative direction, design, and feedback role in a small team working with a satellite studio.
Software Tools Used
- Adobe PhotoShop // Adobe Premiere // Proprietary Tools -