-Horizon 2: Forbidden West -
Project Description
Horizon: Forbidden West is the long awaited follow up to the critically acclaimed Horizon: Zero Dawn(2017). It continues protagonist Aloy’s story as she moves west to a far-future America to brave a majestic, but dangerous frontier where she’ll face awe-inspiring machines and mysterious new threats.
I worked on Horizon 2 as both a combat and core systems designer while it was in development at Guerrilla Games in Amsterdam, Netherlands.
- Combat Design // Systems Design // Technical Design - Playstation 4 - Proprietary Visual Scripting - 2017-2019 // Studio -
Project Role
On combat design, I was responsible for analysing combat gameplay at a detailed, critical level in order to document and propose improvents to existing mechanics moving into the new game.
On systems design, I drove the prototyping and playtesting of new gamelay systems, in close collaboration with the technical design team. I participated in establishing the design vision/pillars for the ‘Horizon 2 experience.’
Finally, I owned the economy design for the game, gaining a deep structural understanding of the system and working this understanding into a new vision.
Software Tools Used
- Adobe PhotoShop // Autodesk Maya // Proprietary Scripting Software -