-ookibloks levels -
Project Description
OokiBloks is a bouncy puzzle platformer about collecting bananas and slinging fruit at enemies. I created four levels using the proprietary level editor; two low-difficulty, and two high-difficulty. In addition, one of each pair is “combo-able” meaning that you can grab all the bananas (and finish the stage) without breaking the chain timer at the top of the screen.
- Level Design - PC - 2013 // 2 Days // Solo Project -
Project Role
For this project I designed and iterated on four stages of varying difficulties, themes, and core elements.
Challenges
The short timeframe meant I had to learn the ins and outs of the game quickly. I spent time playing with and studying the game mechanics and plotted out a progression of elements for my levels. Finally, I had to balance difficulty with the timing of banana pick ups.
Goals and Outcome
Besides reaching the basic level criteria I hoped that the stages would be engaging. The stages had a warm and competitive reception; challenging people to finish them with the added ability to combo bananas.